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You also typically have to fight your way through 3-4 groups of zombies before you're at the spot where you last died. While they are rather short they hold zero interest after the first time you've seen them. If you happen to die, as a rule you'll then have to see the same cutscene again (and if you die repeatedly, over and over again). It doesn't help matters that Escape Dead Island constantly has its checkpoints placed just prior to cutscenes that you can't skip over. There is hardly an area in the first half of the game that isn't revisited in the second half. You can tell that the game has been developed on a strict budget as most surroundings and set pieces are heavily recycled. You make your way through the landscape to clearly marked objectives, looking for objects, stealth killing zombies or engaging in direct combat with a mixture of weapons that include axes, katanas, pistols and shotguns.įor the most part it is well crafted, but in some areas it leaves a lot to be desired. Instead we're treated to a linear action-adventure in the vein of Tomb Raider or Uncharted - but with completely different production values and no climbing. There's no weapon crafting (and thankfully no weapons that break from being used either), no character progression, no skill trees, no side missions.
ESCAPE DEAD ISLAND PS3 GAMEPLAY SERIES
It really doesn't resemble the rest of the series in terms of gameplay mechanics either. Unlike other Dead Island titles, Escape Dead Island doesn't feature a sandbox world or RPG elements. We're still not sure exactly what was really going on, but we're unsure in the best possible way. To avoid any spoilers we won't reveal anything else about the story, other than that the mystery was so captivating that we're currently replaying the game to catch all the subtle nuances. The game plays with this and a lot of time you're unsure of what is real and what is either a dream or an illusion. They find their story, but as the name of the game implies, things quickly take a turn for the worse, and journalistic ambitions are left on the wayside as survival takes precedence.Īdditionally there are sequences that turn out to be dreams - that at first appear to be part of the same reality as the rest of the events that take place.
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You are Cliff Calo, self-proclaimed douchebag and rich kid who takes to an island called Narapela with a couple of college friends in the hopes of breaking the news story of the century about a heartless bio-tech company and a genetically modified zombie virus. Not only did they snap up the developer to work on Dead Island 2, but this game, Escape Dead Island, appears to have been clearly inspired by Yager Development's desert warfare antics as we're continually questioning what's real and what's not.
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As we're playing Escape Dead Island we get the impression that someone at Deep Silver must have truly fallen head over heels in love with Spec Ops: The Line.
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